This weekend, we ask the PC Gamer writers and you the following: what game did you hate at first, but eventually love? You don’t necessarily have to hated the game in question—some of our answers below fit that criteria—but maybe it’s a game that made a bad first impression, then won you over later. Either way, we want to read your answers in the comments below.
This weekend, and in coming weekends, we’re also going to feature answers from our supporters at the PC Gamer Club, where we’ll ask members of our Discord channel to weigh in. If you’re interested in joining us, learn more at that link.
Tom Senior: Hollow Knight
I didn’t hate Hollow Knight, but I certainly found it dull for the first four hours or so. I walked away from it for months, not understanding the hype. Fortunately I revisited it a few months back, got far enough to unlock a few movement and combat upgrades, and now I love it. I don’t know if I prefer it to the deeply strange sci-fi metroidvania Axiom Verge, but I do appreciate its incidental characters and their unfolding stories. Combat becomes properly tense and challenging a few zones in as well, and the bosses are beautifully designed, often tragic figures. There are obvious Dark Souls inspirations, but I feel like it has something different to say about its crumbling world. I’ll put in another 20 hours or so and unlock its deepest secrets.
Samuel Roberts: Resident Evil 6 (sort of)
I’m not sure I can quite stretch to saying I eventually loved Resident Evil 6, but I definitely hated it to begin with. It was an obvious misfire by Capcom, tripling down on the big action of Resi 5 while getting further away from what people originally loved about the series. Its flabby multi-part campaign, especially Chris’s, left a slightly sour taste.
That said, I persevered with the game and came to love its Mercenaries mode, which boils down its surprisingly sophisticated combat into a score attack format, where it thrives in my opinion. You just have to be willing to learn all of its weird quirks, and how you can get the most out of your characters’ ability to dodge, dive and roll. I still never finished that campaign, but according to Steam I’ve managed to get 21 hours out of Resident Evil 6, which is a lot longer than I put into Resi 7 (which, even with its weak final act, is still the better game).