Far Cry 5 PC ISO Download
In Hope County, Montana, you might find yourself using a guided missile to kill a charging bear. Not because a missile is the best weapon to kill a bear with—a crossbow would be more sporting—but simply because you already have the weapon resting on your shoulder. A moment ago you used it to blow an enemy plane out of the sky and a boat out of the water, so dispatching a bear with it is just quick and convenient, and the sooner the bear is dead, the sooner you can get back to the important task at hand: breaking the county record for catching the heaviest golden trout.
Welcome to Far Cry 5, where a quiet spot of fishing can and often will result in piles of burnt wreckage and scattered corpses. It’s a chaotic and wonderfully ridiculous open world sandbox of destruction and violence where a short drive down a dirt road can quickly become a pitched battle, as enemy vehicles appear and engage you, friendly fighters arrive and open fire at them, and ravenous animals leap from the woods and attack both. When the smoke finally clears, you may realize you’ve forgotten where you were going in the first place. Then an eagle swoops down and attacks your face.
If you’re a Far Cry veteran, this probably all sounds familiar, and Far Cry 5 follows the same blueprint as Far Cry 3 and 4 with a few new tweaks but no massive changes. I’m good with that: Ubisoft refining its wild and turbulent sandbox formula rather than reinventing it suits me just fine. This time you play as a nameless deputy sheriff sent to Hope County to arrest Joseph Seed, a cult leader backed by a heavily-armed force of devoted followers who have taken control of the region using kidnapping, mass murder, and brainwashing as recruitment tools. Your arrest of Seed in the first five minutes quickly goes awry, and your law enforcement cohorts are captured by the cult. Stranded in the mountainous backcountry with no backup, the only way out is to liberate the whole dang area, farm by farm.
Hope County is divided into three regions, each controlled by a member of the Seed family. Defeating them requires first collecting resistance points in their regions, which come from completing missions, liberating captured locals, destroying the cult’s resources, and conquering their outposts. Between these objectives you’ll have countless random skirmishes, as traffic, enemies, rebels, citizens, and wildlife constantly converge and clash. It’s a busy wilderness. You’re constantly swiveling your head around to see where the gunfire is coming from or what people are yelling about, and amusingly, the NPCs react with the same panicked urgency when noticing an enemy plane circling as they do when spotting an approaching skunk.
This chaos of overlapping AI factions is almost always a good thing—the best parts of Far Cry are when crazy shit happens. It’s just that crazy shit happens nearly constantly, which can occasionally be frustrating if you’re hoping for a few minutes of silence to contemplate an environmental puzzle, admire the scenery, or catch a fish in peace.
At one point I came across a quiet airfield with two planes parked on it, and thought I’d help myself to one. While preparing to attack the two cultists guarding it, I noticed some movement nearby: it was a bull fighting a mountain lion. As I engaged, one conflict spilled over into the other, and by the end of the fight more cultists had arrived (some in a helicopter), a wolverine had appeared and attacked a fleeing cow, a citizen had driven up in a tractor, two planes (in the air) got into a dogfight, another cultist drove up (in a different tractor), and the planes on the ground had exploded in the ensuing carnage. I had to settle for stealing one of the tractors, which I used to run over an angry bear that showed up late. Slacker.
No need to upgrade
I got a great performance using ultra settings (only motion blur was turned off) on my GeForce GTX 980 at 1920×1080: I was typically between 60-65 fps with occasional dips into the mid-50’s. James played on his 1070 and found it ran buttery smooth as well.
Essentially, it’s comparable to Far Cry 4, so if your PC ran that well you should see a similar performance from Far Cry 5. Read more in our comprehensive performance analysis.
To join this chaos you’ve got a constantly growing arsenal of weapons, including throwable shovels you can awesomely impale enemies with, craftable dynamite and proximity mines, and a generous cache of machine guns, rifles, pistols, and my favorite, the RAT4 rocket launcher, which locks onto vehicles and lets you steer your missile after firing (say, into a bear). There are lots of ways to get around: cars, boats, plus choppers and planes that are just as easy to operate as cars and boats. Cheap perks unlock a grappling hook for climbing, a wingsuit for when you can’t be bothered to climb back down, and infinite parachutes, perfect for hastily activating when you realize the roof you just jumped off was a bit higher than you thought.
Enemy outposts, as they were in earlier Far Cry games, are the best thing about Far Cry 5. Survey them from a distance, tag enemies with your scope or binoculars, and note other features like alarm towers (which can be used by the enemy to summon reinforcements), caged animals (which can be set free to cause a wonderful ruckus), and explosive barrels (self-explanatory), then either slither around dispensing cultists one by one with melee attacks and silenced weapons, or go in loud with grenades and guns. There’s always satisfaction in being stealthy enough to take an outpost without a single shot being fired, but I prefer a big noisy fight filled with explosions and ragdolling enemies which runs the gamut from exhilarating to hilarious.
You can also rip up the joint with missiles and miniguns while hovering overhead in a helicopter, which is a bit mindless but makes for a nice change of pace from all the careful scouting and enemy tagging. You can fling raw meat over the wall and let hungry wolves and cougars tear your enemies’ throats out, or rig proximity mines all over the place, sneak away, and wait for patrolling guards to start stepping on them. The freedom you have to approach outposts in different ways extends to a lot of side missions as well.
The Far Cry series has often featured scalable towers that revealed new areas on your map, each with a slightly different configuration but still similar enough to result in what amounted to a repetitive chore of first-person climbing and jumping. While there are a few towers in Far Cry 5, they’re only tied to side missions, you can just use a grappling hook to scale them, and they don’t reveal map locations. Now you populate your map through exploration and getting tips from citizens, which is a great improvement. Filling in for those tower-climbing puzzles are ‘prepper’ stashes, caches of weapons, ammo, cash, and crafting resources, often in underground bunkers, sometimes booby trapped, flooded, locked, or with clues scattered around containing information on how to access them. Infiltrating these prepper stashes can be easy or hard, surprising or boring, annoying, spooky, deadly, or even require a bit of climbing—you never really know what’s in a bunker, hideout, or cave, and that’s a lot better than climbing a set of slightly different towers.